OpenGL Programming for the X Window System. Mark J. Kilgard

OpenGL Programming for the X Window System


OpenGL.Programming.for.the.X.Window.System.pdf
ISBN: 0201483599,9780201483598 | 568 pages | 15 Mb


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OpenGL Programming for the X Window System Mark J. Kilgard
Publisher: Addison-Wesley Professional




In particular, the PHIGS evolved from a relatively uninteresting retained-mode scene graphics library to becoming a 3D extension to the X-Windows system called PEX (PHIGS for X), with an active standardization process. OpenGL.Programming.for.the.X.Window.System.pdf. Direct3D OpenGL, Mac, Windows, Linux, OpenGL (Open Graphics Library) is a cross-language, multi-platform API for rendering 2D and 3D computer graphics. He has played a significant role in the history of computing several times; perhaps his greatest claim to fame is his work on the specification of the OpenGL graphics system, done while working at Silicon Graphics; OpenGL is still one of the two . I like this decision even more. Writing programs for X11 is a cruelity. OpenGL is the fastest and most widely available software standard for producing high-quality color images of 3D scenes. Able to support code written in C#, JavaScript or Boo; It currently supports development for iOS, Android, Windows, OS X, Linux, web browsers, Flash, PlayStation 3, Xbox 360, and Wii U. Origins Direct3D, Windows, XBOX 360, Direct3D is part of Microsoft's DirectX application programming interface (API). Writing programs for GTK+ without Vala is a cruelity (and with Vala its still a last century programming model). OpenGL Programming for the X Window System. Having Direct X 11.1 only on windows 8 isn't a big deal and no-one complains when Apple say iOS 6 dev is only supported with this new xCode that only runs on mountain lion now do they. Wayland Display ServerBy Akshat Jain, posted November 5, 2010Share story:TweetMark Shuttleworth announced on his blog today that Unity will be embracing the X Window System replacement Wayland, the OpenGL [] Adam Williamson says: (permalink) November 5th, 2010 at 6:08 .. I don't really care about DX11, openGL is pretty ok and is likely to improve a lot in the future. Honestly I will never understand why you strive so much for the sake of sticking to a not-so-good product.